![]() That is a good question as well, the exploding guys seemed to come in mass from that area during the blood moon, and did a fair amount of damage to my area before they were killed by my defenses. in creative mode) 3- save (both with 'save' UI button and 'saveworld' console command) 4- start a new game in the same edited world. 2- edit this world (with terrain modifications, buildings etc. As ElCabong says, if you just want it level and not necessarily matching surrounding terrain height, placing frames will smush slightly-high terrain and lift slightly-low terrain to a uniform height. Originally posted by Matrosa: Hi thanks for your attention, here my workflow: 1- I generate a new custom world. I sometimes use a stone shovel for the crude leveling, then tap it down with a stone axe or maybe a claw hammer. I'm assuming in all of this that you want it to look like natural terrain.) And to level them to surrounding terrain (which may not be at an exact block height) ya gotta hand-smash them down with low-damage tools. ![]() (ElCabong offers a shortcut - you could lay frames 1 block below the surface, then just put fill dirt on top of that. You could open the map in the map editor and use the fill commands, but in-game? Enjoy placing your 2,000 blocks individually. Raze it to the ground and then raze the rubble flat. If we could see the volumes as we're collapsing a house, would they fall with gravity and break apart on the ground? □Ī test for later: use the dev gun to destroy a POI from a distance. Your question actually raises a question for me - does "removing" a POI (by destroying its blocks) actually remove it from the game's spawning mechanism? Are sleeper spawn points anchored in some way to the blocks nearby? I've done some limited POI design work, but never really looked into whether the sleeper volumes were anchored, such that if block X was destroyed, it's anchored sleeper volume would disappear/become inactive. As ElCabong says, if you just want it level and not necessarily matching surrounding terrain height, placing frames will smush slightly-high terrain and lift slightly-low terrain to a uniform height. ![]() That can be pretty quick if you want everything at exact block height. ![]() Edit: completely forgot about the "random decorate" trick from Vedui's video below. Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo. ![]()
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